Hero Hero Clicker : Patch Note - Ver 0.95
Hello Heroooes! Here's another patch note!
- Resolved the infinite loop issue when leveling the dwarf to 1000.
- Introduced greetings from the future traveler on the welcome back screen.
- Expanded the game with additional bosses and enemies for a richer experience.
- Corrected the display issue of the evolved golden dwarf not appearing in gold during gameplay, despite the correct evolution animation.
- Eliminated a bug causing duplication of the mine stone scenery.
- Fixed the bug where construction characters would replay their falling animation upon screen switching.
- Implemented a time limit on the offline gains screen to address time manipulation exploits.
- Corrected the gambling man's display of ruby/second values to update without needing a game restart.
- Enhanced the distinction between hero rankings for clearer progression.
- Introduced a new mechanic where bosses must be defeated within a time limit, starting from day 500.
- Addressed the issue with the destroyed city background being cut off on iPhone devices.
- Boosted the strength and health of late-game monsters for increased challenge.
- Resolved the issue with video rewards not loading properly.
- Updated the shop layout to display three items per line consistently across devices.
- Made adjustments to text size and layout on the rebirth screen for improved clarity and usability.
- Resolved an issue where the number in the rebirth count was breaking the line.
- We added a sleep mode that can be accessed in the configuration
- Added a new animation to visually represent the tears collected from monsters defeated in battle
- Developed a new layout to showcase the hero's full image along with their description when inspected through the magnifying glass.
- Following the rebirth animation, the game will now display the total number of rebirths.
- Upon evolving, the dwarf character will now be renamed to "Golden Dwarf" to reflect its upgraded status.
For the next update and patch note we will be adding new mechanics and features. Stay tuned!
Thank you all for your help; without you, we wouldn't have come this far. Lov u all heroes ❤️.
Henrique Faitta (the developer)
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