WORLD BOSS - Damage Calculation
·When facing the world boss, players will deal damage based on a series of factors. To simplify understanding, all these factors will be converted into a single value: Combat Power (CP)
Let's detail each step of the process:
1. Total Attack Power: This is the starting point for the damage calculation. As the values can be extremely high, we convert this total into Combat Power (CP).
2. Conversion of Total Attack Power to CP: The Total Attack Power is measured in suffixes like Thousand (K), Million (M), up to astronomical values like Decaquadrigintillion (Dcqg). Each suffix corresponds to a specific amount of CP, with a maximum of 5000 CP. If the player exceeds Decaquadrigintillion, the CP will not increase beyond 5000 CP.
3. Rarity and Stars of Heroes: In addition to Total Attack Power, the damage calculation is affected by the rarity and the number of stars of the heroes. Here is how each rarity and star adds CP:
- Normal Hero:
0 Star: +5 CP
1 Star: +10 CP
2 Stars: +25 CP
3 Stars: +50 CP
- Rare:
0 Star: +20 CP
1 Star: +40 CP
2 Stars: +100 CP
3 Stars: +200 CP
- Super Rare:
0 Star: +50 CP
1 Star: +100 CP
2 Stars: +250 CP
3 Stars: +500 CP
- Ultra Rare:
0 Star: +100 CP
1 Star: +200 CP
2 Stars: +500 CP
3 Stars: +1000 CP
- Legendary:
3 Stars: +1500 CP
4. Final Damage Calculation: To determine the final damage to the world boss, we add up the CP derived from Total Attack Power with the additional CP from the rarities and stars of the heroes.
CP: (Total Attack Power + No. of Heroes with 1, 2, and 3 Stars + No. of N, R, SR, and UR Heroes + No. of Legendary Heroes)
This system ensures that all aspects of your heroes are considered in the damage calculation. These values may change as the game is updated, to always keep the game balanced for everyone.
Have any questions? Send us an email at contact@babystonestudios.com
Love you all, heroes. Henrique Faitta (the developer)
Guest
UserGuest
User