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Patch Notes - Hero Hero Clicker

Hero Hero Clicker : Patch Note - Ver 0.92

hnrq01 · 1 year ago
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Hello Heroes, how is everyone doing? Here's another patch note with a few corrections that we have made:

  • Fixed an issue where Helga's character appeared instead of her object.
  • Increased the cost of the "Prosperous Future" upgrade to balance ease of maximization.
  • Addressed a performance issue that caused significant FPS drops when scrolling through rankings up to the 200th position. This should prevent the game from freezing on mobile devices.
  • Fixed instances where text elements were overlapping. This should improve readability across various sections of the game.
  • Adjusted text display to ensure clarity and accessibility across all device sizes.
  • Modified the "Quick Hand" upgrade - now each upgrade increases attack speed by 0.25% instead of 1%, and the cost increases by 30 tears with each purchase.
  • Fixed an issue where switching languages caused information about upgrades to move out of place.
  • Resolved a bug with the monster health bar where it incorrectly displayed increasing numbers before decreasing.
  • Implemented a limit of 100 enemies on the screen at any time. Beyond this limit, new monsters will only increase in health instead of quantity.
  • Fixed the bug where defeated enemies sometimes left a "ghost" image on the battlefield.
  • Reduced the base power value from 125% to 100%. Note: This change was made to balance gameplay and is not listed in the patch notes due to potential bug risks.
  • Increased the cost for the upgrade that increases tears gained upon rebirth. This adjustment requires further gameplay evaluation before finalization.
  • Fixed the language selection button to display in green as intended.
  • Removed a slight delay in the animation for the Berserker Dwarf's violent attack ability. The animation should now play immediately upon activation.
  • Fixed an issue where the shop displayed the ruby purchase amount as 0. 
  • Added an animation for when rubies are purchased with gems. 
  • Ensured that if the sound is muted in-game, this setting persists through the initial loading sound when the game is restarted.
  • Introduced the Dwarf's evolution, transforming into a Golden Dwarf at level 1000. This is a significant milestone for players.
  • Corrected an issue where rubies would obscure the screen during the Dwarf's activated ability.

Thank you all for your help; without you, we wouldn't have come this far. Lov u all heroes ❤️.

Henrique Faitta (the developer) 



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